At Infilope Games, we are a small, independent studio founded in 2019 in the Czech Republic by seasoned industry professionals, Jan Lovrant and Jakub Fišer. With a combined experience spanning over a decade in top-tier studios, our founders have honed their skills working with renowned companies such as Bohemia Interactive, 2K Czech, and SCS Software. Jan Lovrant, who previously served as a game designer for Bohemia Interactive and as a Senior Level Designer at SCS Software for over ten years, brings a deep passion for innovative game design and level crafting. Similarly, Jakub Fišer has leveraged his expertise as a game designer at 2K Czech and later as a senior level designer at SCS Software, contributing his valuable insights and creative vision to every project.
Since our inception, we have built a diverse portfolio that includes smaller projects and outsourcing engagements, with a strong focus on leveraging modern technologies such as Unreal Engine alongside our unique approach to game design. Our debut mobile title, Parkour Hero: Zoo Run, not only captured the attention of Epic Games—earning us a grant and key industry contacts—but also set the foundation for our commitment to delivering high-quality, innovative gaming experiences.
Today, our development philosophy centers on blending cutting-edge technology with creative storytelling. We believe that exceptional games need not come solely from big studios; rather, they can be crafted by dedicated, passionate teams who dare to push boundaries. Our current flagship project, a PC/console title titled Robinson Crusoe, is in full production and exemplifies our commitment to creating immersive, narrative-rich experiences that redefine the survival genre.
Whether through refined mobile experiences or ambitious multi-platform adventures, Infilope Games is dedicated to proving that small studios can make a big impact in the world of interactive entertainment.
From the beginning, we've tried to keep our games at a high level, be it in terms of visuals, gameplay, story or technical processing. We know this is a bold path, but we are very motivated by the idea of what our future games will look like if we keep this direction.